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At 69, I still make video games.
That surprises some people. It shouldn’t — but it does.
I’ve worked in the video game industry for over 45 years. I started when games were loaded from cassette tapes and floppy disks. I was fortunate enough to help launch computer game divisions in the early days and later served as a vice president at one of the largest game companies of the early 1990s. Back then, work experience was considered valuable. Gray hair, if you had it, suggested you’d survived enough product cycles to know what you were doing.
But something shifted when I turned 50.
The video game industry is young — very young. A 2023 survey by the International Game Developers Association found that 56 percent of employees were between 18 and 37 years old, and only 3 percent were 58 or older. In an earlier IGDA survey, 61 percent of developers said they saw themselves staying in the industry “indefinitely.” I once felt that way, too.
Then I noticed doors closing.
There were subtle moments: interview panels where I was clearly the oldest person in the room. Recruiters who seemed excited on the phone but were less enthusiastic in person. Conversations that suddenly emphasized “culture fit” and “energy.”
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And there were the not-so-subtle ones.
I went through multiple rounds of interviews for a senior role. The company flew me out to its city. I was told to start looking for a place to live. It seemed done. The following Monday, the offer was withdrawn — no explanation. Just silence.
Other times, I was ghosted after interviews for positions that matched my experience almost perfectly. When you’ve led teams, shipped products and helped companies grow, it’s hard not to take that personally.
Starting to ‘Figure This Out!’
By my mid-50s, I realized something uncomfortable: If I wanted to stay in the work I loved, I could no longer depend on traditional employment.
So, I made a choice. I became entrepreneurial.
I began consulting. I helped launch startups. I worked with founders who valued experience — not just for war stories, but for pattern recognition. When you’ve lived through platform shifts, hardware crashes, publishing upheavals and market bubbles, you develop a calm perspective. Younger teams often appreciated that.
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