Javascript is not enabled.

Javascript must be enabled to use this site. Please enable Javascript in your browser and try again.

Skip to content
Content starts here
CLOSE ×
Search
Leaving AARP.org Website

You are now leaving AARP.org and going to a website that is not operated by AARP. A different privacy policy and terms of service will apply.

Gaming Without Age Limits

The 50-Plus Opportunity

couple playing games together at home.
Explore helpful articles and videos to guide you in the right direction.

Gamers are maturing. Is the industry ready? Already 53 million strong, the community of U.S. gamers 50 and over presents a major growth opportunity. Yet research shows that older players feel overlooked by the gaming industry. Our experts on consumer behavior, marketing and design explored the future of gaming for this key cohort. Discover how to create age-inclusive games that captivate mature players and learn non-obvious insights for reaching this diverse audience. 

 

Consumer Insight

woman playing games on cellphone

Gamers 50-plus are embracing gaming because they feel it’s time well spent, according to AARP Research. They engage in gaming for a range of reasons, although most involve fun, mental fitness, and well-being. To learn more about gamers 50-plus and why they play, explore these articles:

 

 

Design Principles

Grandparents are in the living room with their granddaughter using a laptop and smiling

Technology plays a significant role in the lives of older adults, and they comprise a large and growing segment of the multibillion-dollar market for games, consumer apps, and electronics. However, two-thirds of 50-plus adults do not feel technology is designed with them in mind, resulting in friction, frustration, and lost opportunities for both companies and consumers. Our goal is to offer expert guidance, actionable steps, and simple checklists which can help close the gap between great products and consumers of all ages and abilities.

 

Market Dynamics

grandfather and granddaughter playing games at home

As gaming overlooked $20B+ female demand, so too are current narrow assumptions blinding developers to nearly 100 million American seniors—with forecast 200% growth of 40-Plus strategy gamers indicating nostalgic/cerebral play could drive accessible mainstream growth locking in maturing audiences. Per an EA executive, the "fraternity brother" playbook will give way to accessible experiences aligned to maturing gamer preferences overlooked for too long. 

 

 

Unlock Access to AARP Members Edition

Join AARP to Continue

Already a Member?