Join AARP
Join for Just $16 A Year
- Discounts on travel and everyday savings
- Subscription to AARP The Magazine
- Free membership for your spouse or partner
New! Boost your memory with AARP Brain Fitness. Try these fun exercises proven more effective than crosswords
Members can save up to 80% on gift certificates from more than 15,000 restaurants nationwide.
Members can get exclusive online access to hundreds of free printable grocery coupons from leading brands.
Welcome to the AARP Discussion Board. Here you can talk with peers about current events ranging from Social Security to caring for your parents to the latest on health care reform. It is also the perfect place to exchange healthy eating recipes and job hunting tips.
These forums are for you to engage and have fun meeting new people. Just remember the community code: Be nice!
|
Guild Wars 2's stuff
posted at November 26, 2012 1:09 AM EST
|
Posts: 13
First: November 26, 2012 Last: February 20, 2013 |
When information first trickled out about copies of Guild Wars 2 being region-specific, there was clearly some stress about whether or not that could finish up punishing globetrotters. Good info released previously week shows that it won't. Areas of one's copy of cheap Guild Wars 2 gold only matters for creating the first account, in case you've purchased a American copy on the game, you will need to register it during The usa. Next, the sport is usually accessed from anywhere. That's a welcome amount of clarification. Another little clarification that was made is the fact guesting won't be accessible at launch. For all those unfamiliar, Guild Wars 2's home worlds operate in a way that when you've selected a server to roll on, all characters you are making are bound to that server. You can not build a character here and there, skipping between servers because you like. The solution to the issues this kind of system creates is guesting, which helps you experience any server where you've got friends. Players can switch the signal from a new home world by paying a variable fee (it'll cost you more to transfer to some high-population server than medium-population) and may even transfer only once 7 days. So much are going to be instituted after launch, however. If your game first goes live, transfers between servers will probably be free rather than limited to once-per-week. There are several advantages for this. It'll help stabilize populations as players group with friends, find servers that suit their needs, and generally settle in the game. It'll likewise decrease the number of customer satisfaction tickets from people that misunderstood the very idea of home worlds, that's good. We can easily all hope that once populations have settled and transfer fees and guesting come in effect, the thought of home worlds is often more or less cemented. So! I won't help you here again till the day's official launch. For anyone who is inside headstart, break to you! Do not forget that the servers might start to three hours early. Excelsior! |