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Dark Dimensions Cheats on Time
posted at March 27, 2012 4:33 PM EDT
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Re: Dark Dimensions Cheats on Time
posted at April 4, 2012 6:46 AM EDT
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Re: Dark Dimensions Cheats on Time
posted at April 5, 2012 6:54 PM EDT
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Posts: 2
First: April 4, 2012 Last: April 5, 2012 |
In Response to Re: Dark Dimensions Cheats on Time: I'm having the same issue with both standard Dimensions and Dark Dimensions--that is, several 'tiles' are still fading away, blocking a clear view of those remaining for the next match . Also, there are frequent delays in the tiles' response to my tile selections, necessitating repeated clicks before the tiles even respond . As you can imagine, these frustrating delays slow play significantly. And Dark Dimensions' clock allows even fewer minutes to finish when compared to the original (?) Dimensions. Have you any suggestions as to how the first two issues might be fixed? Thank you in advance. Posted by suzy481948 |
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Arabian Nights
posted at September 11, 2012 1:08 PM EDT
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Re: Dark Dimensions Cheats on Time
posted at April 24, 2013 8:07 PM EDT
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Re: Dark Dimensions Cheats on Time
posted at April 25, 2013 12:51 AM EDT
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Re: Dark Dimensions Cheats on Time
posted at May 2, 2013 8:53 AM EDT
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Posts: 406
First: January 24, 2008 Last: June 18, 2013 |
psychee, I think the confusion stems from the difference between Mahjongg Dimensions and Mahjongg Dark Dimensions. When the versions are compared against GDG and LA Times and they both started with 2 minutes. Mahjongg Dimensions: -Starts with more time -Only three levels -No bonus tiles Mahjongg Dark Dimensions: -Starts with 2 minutes -More than three levels -Timer bonus allows users a chance to get more time If you find that the Arabian Night is sluggish, one thing you can do is make sure that there are no other Flash games running at the same time on a separate window or browser. Turn off all processes that are not necessary while playing the game. The game is the exact game as the other two versions, but pulls in different asset tiles so there is no reason for it to perform different from the other versions. Lastly, the games are grouped together because they are all the same game engine pulling in different assets. Each game can be played with the exact same difficulty because everything is the same except the art. In Response to Dark Dimensions Cheats on Time: I was so happy to see Dark Dimensions (and the bonus two others) added to our games, but then I played them. I was doing so badly compared to another site where I play it regularly I thought I was starting to get dementia. But then I looked at the clock. How come the AARP version begins with only 1:58 on the clock when elsewhere the clock begins set at 3:20? That extra minute plus makes a world of difference in terms of letting you proceed to further levels and then ultimately get the chance to win more time! Normally, on another site, I can finish the game about 40% of the time -- but in this one, I rarely even get to level 5. The other two premium versions (Runes and Arabian Nights) have the same problem. And there is something wrong with the code for the Arabian Nights one -- after about the third level the responsiveness of the tiles gets very sluggish, and you can click to remove up to three sets before the first set disappears. Seriously, if you want these games to be liked, you have to fix them so that people have a chance to do well. Otherwise, you are just frustrating us. Finally, why are these games grouped together under the same scoring? They are three completely different games and should be scored as such on our leaderboard. And why must we go through the bother of choosing between them, when it would be easier to choose them directly? Thank you in advance for responding.
Posted by psychee |